Friday, October 14, 2011

Flatcon Sportsmanship System

For each of our two major tournaments we have a 30 point sportsmanship score and sportsmanship award.  The two tournaments have 150 pts total, so sportmanship is 20% of the overall awards. 

On the results page for each round you will be asked to check a list of items as they relate to your opponent.  There are ten items worth 1 pt each, so 10 pts per round, and 3 rounds equals 30pts. 

The sportmanship items are:
My opponent showed up on time to start the round.
 My opponent provided me with a copy of their army list before the game began.
My opponent brought everything needed to play the game (e.g. dice, templates, tape measures, etc).
My opponent measured distances consistently and accurately.
My opponent was consistent with dice rolling (e.g. pulling away failed dice, rerolling cocked dice etc.).
My opponent handled rules disputes in a fair and equitable fashion.
My opponent played the game at a fair pace/ did not ever seem to “slow play”.
My opponent demonstrated a reasonable level of rules knowledge.
My opponent helped create a competitive but fun and respectful atmosphere to play in.
My opponent was exceptional on all levels to the point of being one of the best opponents I have ever faced.

It may not be perfect, but I think it does a reasonable job of preventing sandbagging, which is my biggest concern with sportmanship.

Our tie breaker has always been highest battle points.  I think getting good sportsmanship means considerably more when you win than win you lose.  If you win people tend to sandbag you and if you lost people give you good marks out of pity.  But winning and having good sportsmanship isn't really attributable to anything else but being a good sport. 

Anyways, one week out!  I'll see/meet you all next weekend.

Wednesday, October 5, 2011

FlatCon 40k Awards



With signups and payments rolling in the organizers have started gathering prize support.  So far we have:

Team Tournament
Best Appearance, General, and Sportsmanship - Plaques
Best Overall - Plaques & Copies of FFG Black Crusade RPG Core Rulebook.

Singles Tournament
Best Appearance, General, and Sportsmanship - Plaques & FFG Blood Bowl Team Manager LCG
Best Overall - Plaque & FFG Horus Heresy Board Game


The more people that sign up the more we can give back as prizes.  So if you haven't, ask your friends to come!  See you in a few weeks.

Friday, September 2, 2011

Appearance Sheet Added

I'm a big believer in making things as transparent as possible, so we've added a page with the appearance sheet that will be used for FlatCon.

A perfect score would be 30 or 20% of the total available points. 

30 for appearance.
3 games at 30 battle points each.
3 games with 10 sportsmanship points each.

We'll try and have the sportsmanship break down up soon.

Wednesday, August 17, 2011

FlatCon 2011 40k Championship Tournament Rules

Basic Rules
•Armies will consist of 1850 points or less, using a standard force organization chart.
• Players MUST use the same army list throughout the tournament.
• Each player MUST bring a total of THREE (3) tactical markers based on 40mm circular bases.  
• All models MUST be WYSIWYG and painted to a 3-color minimum standard.
•Scratch built, converted, and non-citadel miniatures will be allowed so long as they a) are clearly identifiable as the unit they are representing, and b) do not provide any sort of in game advantage over the sanction GW equivalent.  If models do not abide by these rules rule they will at minimum be substituted with the equivalent GW model.  If no substitute is available they may be removed from tournament play with no replacement allowed.  If you are in doubt it is always best to contact the tournament organizer and get your models approved ahead of time.  
• The Warhammer 40,000 5th Edition Rules and all relevant Games Workshop Errata and FAQs will be used.
• The Adepticon INAT FAQ will be used to resolve additional rules disputes.
• New codices that are released prior to September 21st, 2011 will be allowed in the tournament.
• A separate printed army list is required for the judges and each of your opponents.
• Forge World/Imperial Armor units are NOT allowed; however players may still use their Forge World models to represent a unit from their codex.
• Individual units that may have multiple rules versions will follow the rules presented in that army's codex. Please take the time to review the relevant GW/AdeptiCon FAQ's for clarifications.
• Special/Unique/Named Characters may be fielded, provided their individual rules allow them to be used in armies of 1,850 pts or less.
• You must provide access to your own rules (which include the actual Codex used for your army), dice, templates, pen/pencil, calculator, or anything else you'll need during the course of regular play.
• If illegal units or rules violations are found in a player's list, at a minimum, the models in violation will be removed from all subsequent play. Tournament points may be deducted and award eligibility may be forfeited.
• Flatcon Tournament Judges' and Officers' rulings are final and arguments or poor conduct by players will not be tolerated. Flatcon reserves the right to remove players from the tournament or Flatcon itself with no refunds allowed.

Scoring
Battle Points - 60%
Sportsmanship – 20%
Appearance –20%

Awards
Overall – Total points/battle point tiebreaker.
General – Battle points/mission objectives achieved tiebreaker.
Appearance – Appearance points/player’s choice vote tiebreaker.
Sportsman – Sportsmanship points/battle point tiebreaker.

Schedule
Check In – 9am-10am
Game One – 10am -12pm
Lunch – 12pm – 1pm
Game Two – 1pm – 3pm
Game Three – 3:15pm – 5:15pm
Awards 5:30pm

FlatCon 2011 40k Team Tournament Rules

Basic Rules
• Teams will consist of 2 Team Members. Each Team Member’s army will be 1000 points or less, using one of the Team Tournament Force Organization charts below.
• Team Members MUST use the same army list throughout the tournament.
• Models must be WYSIWYG and painted to a three color minimum.
• Teams MUST bring a total of THREE (3) objective markers based on 40mm circular bases. These objective markers should be themed to match your team.
• Scratch built, converted, and non-citadel miniatures will be allowed so long as they a) are clearly identifiable as the unit they are representing, and b) do not provide any sort of in game advantage over the sanction GW equivalent.  If models do not abide by these rules rule they will at minimum be substituted with the equivalent GW model.  If no substitute is available they may be removed from tournament play with no replacement allowed.  If you are in doubt it is always best to contact the tournament organizer and get your models approved ahead of time.   
• The Warhammer 40,000 5th Edition Rules and all relevant Games Workshop Errata and FAQs will be used.
• The Adepticon INAT FAQ and the INAT IA/Apoc Appendix will be used to decide disputes not covered by the official rules or GW FAQs.
• New codices (official codices available in print, pdf, or White Dwarf) that are released prior to September 21st, 2011 will be allowed.
• Each Team Member on a 2-Player Team must provide their 1000 point list to the opposing team during each round of the tournament.
• Each team may field a maximum of one Imperial Armor/Apocalypse unit (see below) following the rules and restrictions as noted in the AdeptiCon 2011 Allowable Imperial Armor & Apocalypse Units rules. Units allowed in this event will have ‘TT’ noted in the Event column.
 • Individual units that may have multiple rules versions will follow the rules presented in that army's codex. Please take the time to review the relevant GW/AdeptiCon FAQ's for clarifications.
• Each Team Member must bring all materials needed to play a game and report the results, including dice, measuring devices, templates, and a writing implement.
• Each team must have a Warhammer 40,000 rulebook and the codex (or codices) represented by the team during each game. This includes rules for any Imperial Armor and/or Apocalypse Units your team is fielding. These rules MUST be made available to your opponents at all times. You will NOT be allowed to field any models or units that you cannot produce the most current set of rules for.
• If illegal units or rules violations are found in a player's list, at a minimum, the models in violation will be removed from all subsequent play. In extreme instances awards eligibility may be forfeited.
• All judge rulings are final.
• If you have any questions about model legality or rules interpretations it is best to contact the tournament organizer ahead of time.


Scoring
Battle Points - 60%
Sportsmanship – 20%
Appearance –20%

Awards
Overall – Total points/battle point tiebreaker.
General – Battle points/mission objectives achieved tiebreaker.
Appearance – Appearance points/player’s choice vote tiebreaker.
Sportsman – Sportsmanship points/battle point tiebreaker.

Schedule
Check In – 9am – 10am
Game One – 10am – 12:30pm
Lunch 12:30pm – 1:30pm
Game Two 1:30pm – 4pm
Game Three 4:15pm – 6:45pm
Awards 7:00pm

Terminology
Team Member: An individual member of a Team and their 1000-point list.

Team: The combined forces of two Team Members. A team is treated as a single entity comprised of two individual 1000-point forces; teams will also be referred to as Imperial, Heretical, Xenos or Hybrid (see below).

Brothers in Arms: For the purposes of the AdeptiCon Warhammer 40K Team Tournament, units purchased from the EXACT SAME CODEX are considered ‘Brothers in Arms’ and may receive additional benefits as outlined below. The term ‘Brothers in Arms’ should be used to replace references to ‘friendly units’ in various codices. See the Brothers in Arms section below for more information.

Force Organization
Team members must each choose a different FOC chart below to build their 1000 point list.


Chart 1
Chart 2
Chart 3
Chart 3
HQ
1
1
1
1
Elites
0-1
0-2
0-1
0-1
Troops
1-3
1-3
1-3
1-3
Fast Attack
0-1
0-1
0-2
0-1
Heavy Support
0-1
0-1
0-1
0-2
NOTES
Allowed 1 Apoc Unit*




* Chart 1 is allowed to field up to one unit from the AdeptiCon 2011 Imperial Armor & Apocalypse Units rules. This unit may be chosen from any Force Organization slot and takes up the appropriate Force Organization slot as normal. In all cases, a maximum of one (1) IA/APOC unit may be taken per Team, even when the said unit does not take up a Force Organization slot or more than one unit may be purchased as a single slot.
Units from codices that DO NOT take up a Force Organization slot may be taken in addition to units allowed/required by the FOCs above as long as the unit prerequisites are met (e.g., Dark Angel and Blood Angel Techmarines, Dark Angel Command Squads, Chaos Lesser Daemons, Space Marine Command Squads, The Emperor's Champion). This also includes multiple units bought in a single Force Organization slot (e.g., Chaos Daemon Heralds, Space Wolves HQ).
Any unit designated as a "required" choice (designated by a "1" or "1+" in the codex) becomes an "optional" choice for the Team Tournament (e.g., Emperor's Champion, Fire Warriors, etc.).


Team and Special Characters
•Each team will be classified Imperial, Heretical, Xenos, or Mixed based on the codices used. Your team type will determine your Team’s access to Special/Unique/Named Characters. 


Imperial
Chaos
Xenos
Mixed
Codices
Grey Knights
Sisters of Battle
Space Marine Variant
Imperial Guard
Chaos Space Marines
Chaos Daemons
Imperial Guard (modeled as traitor guard)
Eldar
Dark Eldar
Necrons
Tau
Orks
Tyranids
Any combination
Special Characters Allowed
Unlimited *
Unlimited *
Unlimited *
1 per team
Other Benefits
Shared locator beacons & teleport homers
Shared Chaos Icons and Icons of Chaos



* All instances of Special/Unique/Named Characters must be unique. For example: an Imperial Team cannot field Logan Grimnar twice. This also applies to upgrades to squads (e.g., Boss Snikrot, Sergeant Telion, the Changeling).


Brothers in Arms
Units purchased from the EXACT SAME CODEX are considered ‘Brothers in Arms’ and may receive additional benefits:
• Units that alter an army's Force Organization selections WILL affect other Team Member's 1,000-point lists, for example a Space Marines Master of the Forge allows all Brothers in Arms to take Dreadnoughts, Venerable Dreadnoughts and Ironclad Dreadnoughts as Heavy Support choices as well as Elites choices.
• Special/Unique/Named Characters CAN ONLY join units of Brothers in Arms.
• Special Abilities (other than alterations to the Force Organization) that would affect an entire ‘army’ or ‘friendly units’ may affect both Team Members if their forces are considered to be ‘Brothers in Arms’.
• Vehicles with the transport capability CAN ONLY be used to transport Brothers in Arms (e.g. a Black Templar Land Raider Crusader brought as a Heavy Choice for one Team Member cannot transport a squad of Grey Hunters).

FlatCon Returns!



Good news everyone!  Bloomington's one and only gaming convention is coming back to the Interstate Center on the west side of town.  Yours truly is happy to bring you another year full of 40k events for you to enjoy.

Friday Evening 10/21- 40k Kill Team Tournament
Saturday 10/22 - 2000pt Team Tournament
Sunday 10/23 - 1850pt Championship Tournament

Full rules will be posted shortly.  You can sign up for any of these great events at Flatcon.com

Introducing Flatland Gamers!

Hello Everyone!

If you’re reading this, you probably should find something more productive to do.  I started this blog mostly to organize local tournaments.  If it turns into other things than great!  But more than likely it will be one of 13600 40k blogs (literally, I looked it up) that adorn people’s internet signatures but no one reads.